|Used by bounty hunters and law enforcement agencies alike, ShrinCord resembles a net made of liquid cable and can be laid out as a trap or fired from a special launcher. When ShrinCord strikes living flesh, it contracts around its target, immobilizing them.
For game purposes, it acts as a character grappling a target. It "grabs" either when the target passes through the square where the trap has been laid or when a successful ranged attack is made with its launcher. The target must succeed at a grapple check versus DC 18 or become ensnared. Once ensnared, the target loses all Dexterity bonuses to defense and can only speak or attempt to break free by force. The ShrinCord wraps so tightly around the victim that other actions automatically fail.
If a character attempts to break or cut the ShrinCord, use the stats for liquid cable that appear on page 169 of the Revised Core Rulebook. The stats listed below are for the ShrinCord Launcher. Special ShrinCord cartridges for the launcher are 200 credits each and contain enough cord for either two shots or two traps to be laid.