|You are adept at projecting fire from your mouth during combat using a flammable liquid and a fire source.
Prerequisite: Dexterity 12, Constitution 12, Entertain(firebreathing) 4 ranks
Benefit: By using the Entertain(firebreathing) skill, you may attack opponents without penalty.
Normal: Firebreathing attacks by characters that have the Entertain (firebreathing) skill without the feat are at a -4 penalty. Firebreathing attacks are not possible without the Entertain skill.
Special: A variety of flammable liquids can be used with this feat. The most common ones are kerosene and alcohol. The type of liquid used does not change the amount of damage inflicted per attack, which is 1d6 points. The liquid may be kept within the character's mouth for 1d4 rounds before making a Fortitude save (DC 10) to avoid being swallowed.
The target of the firebreathing attack is considered at risk of catching fire from the attack and must make a Reflex save (DC 15) to avoid this fate. If the target has any flammable materials upon his person that catch fire, he takes 1d6 points of damage immediately and must make a Reflex saving throw in each following round to determine if the fire has gone out or he takes another 1d6 points of damage. Being doused with something that can extinguish flame grants a +4 bonus to the save.