S-11 Demon

adapted from Colony Wars by Patrick Stutzman

Designed by a joint team of intellectuals that defected from the Empire and some of the Rebellion's best military experts, the S-11 Demon was created to be a highly maneuverable and powerful heavy support fighter craft.

The S-11 comes equipped with various standard armaments but also includes new weapon systems called plasma cannons. The plasma cannon is an experimental point-blank range weapon that fires bursts of superheated plasma. It requires 8 emplacement points and costs 5,000 credits per cannon. Since this weapon is proprietary to the designers of the S-11, only GDX Group can service the weapon system properly. The DC for the Mechanics check for anyone else attempting to repair the weapon system increases by 5.

GDX Group S-11 Demon StarfighterCL 13
Colossal* starfighter
Init +9; Senses Perception +11


Defenses Ref 18 (flat-footed 12), Fort 26; +12 armor
hp 120; DR 15; SR 30; Threshold 76

Speed 12 squares (max. velocity 975 km/h), fly 3 squares (starship scale)
Ranged plasma cannons +8 (see below) or
Ranged light ion cannons +8 (see below) or
Ranged concussion missiles +8 (see below) or
Ranged proton torpedoes +8 (see below)
Fighting Space 8x8 or 1 square (starship scale); Cover total
Base Atk +5; Grp +41
Atk Options @

Abilities Str 42, Dex 22, Con -, Int 16
Skills Initiative +9, Mechanics +11, Perception +11, Pilot +9, Use Computer +11

Crew 2 (expert); Passengers 0
Cargo 120 kg; Consumables 1 week; Carried Craft none
Hyperdrive x2
Payload 8 concussion missiles, 10 proton torpedoes
Availability Military; Cost 200,000 (90,000 used)
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted
  by capital ship weapons, dogfighting, and using starship maneuvers.

Plasma cannons (gunner)
Atk +8, Dmg 8d10x2


Light ion cannons (gunner)
Atk +8, Dmg 4d10x2 ion

Concussion missiles (gunner)
Atk +8, Dmg 7d10x2

Proton torpedoes (gunner)
Atk +8, Dmg 9d10x2