S-11 Demonadapted from Colony Wars by Patrick Stutzman |
| Designed by a joint team of intellectuals that defected from the Empire and some of the Rebellion's best military experts, the S-11 Demon was created to be a highly maneuverable and powerful heavy support fighter craft. The S-11 comes equipped with various standard armaments but also includes new weapon systems called plasma cannons. The plasma cannon is an experimental point-blank range weapon that fires bursts of superheated plasma. It requires 8 emplacement points and costs 5,000 credits per cannon. Since this weapon is proprietary to the designers of the S-11, only GDX Group can service the weapon system properly. The DC for the Mechanics check for anyone else attempting to repair the weapon system increases by 5.
Init +9; Senses Perception +11 Defenses Ref 18 (flat-footed 12), Fort 26; +12 armor hp 120; DR 15; SR 30; Threshold 76 Speed 12 squares (max. velocity 975 km/h), fly 3 squares (starship scale) Ranged plasma cannons +8 (see below) or Ranged light ion cannons +8 (see below) or Ranged concussion missiles +8 (see below) or Ranged proton torpedoes +8 (see below) Fighting Space 8x8 or 1 square (starship scale); Cover total Base Atk +5; Grp +41 Atk Options @ Abilities Str 42, Dex 22, Con -, Int 16 Skills Initiative +9, Mechanics +11, Perception +11, Pilot +9, Use Computer +11 Crew 2 (expert); Passengers 0 Cargo 120 kg; Consumables 1 week; Carried Craft none Hyperdrive x2 Payload 8 concussion missiles, 10 proton torpedoes Availability Military; Cost 200,000 (90,000 used) *This ship is treated as a Gargantuan starfighter for the purposes of being targeted   by capital ship weapons, dogfighting, and using starship maneuvers.
Plasma cannons (gunner) Light ion cannons (gunner) Atk +8, Dmg 4d10x2 ion Concussion missiles (gunner) Atk +8, Dmg 7d10x2 Proton torpedoes (gunner) Atk +8, Dmg 9d10x2 |