SD60 Destroyer

adapted from Colony Wars by Patrick Stutzman

Easily the most widely used design in GDX Group's capital ship line, the SD60 provides the most weaponry and defense capabilities for the cost.

During the prototype phase for the original design, the SD60 experienced problems with each of the five prototypes built. Two prototypes had bad cabling that caused multiple system disruptions. One ship was ransacked by the crew during an unexpected outbreak of a hive virus. The fourth prototype was sabotaged by a group of disgruntled soldiers. The last prototype experienced a complete power loss while in orbit, and the ship crashed into a school and killed hundreds of children. Despite the setbacks and economic hardships caused by the continuous disasters, the plans were revised to fix the flaw. No reports of ship difficulties have been reported since.

Craft: GDX Group SD60 Destroyer
Type: Destroyer
Scale: Capital
Length: 1440.6 meters
Consumables: 3 years
Cost: 82,000,000 credits
Crew: 13,500
  Gunners: 97
  Skeleton: 5,300/+10
Passengers: 6,000 (troops)
Cargo Capacity: 12,900 metric tons
Hyperdrive: X2
  Backup: X8
Nav Computer: Yes
Maneuverability: 1D
Space: 5 (2D+1 - sublight speed in 1st ed. rules)
Hull: 4D
Shields: 4D
Sensors:
  Passive - 1D/40
  Scan - 2D/60
  Search - 3D/120
  Focus - 4D/5

Weapons:
  20 Turbolasers
    Fire Arcs: 5 F, 5 L, 5 R, 5 A
    Crew: 1(3), 2(8), 3(9)
    Fire Control: 2D
    Damage: 7D
    Space Range: 3-15/35/75

  10 Medium Turbolasers
    Fire Arcs: 5 L, 5 R
    Crew: 2(5), 3(5)
    Fire Control: 2D
    Damage: 5D
    Space Range: 3-10/30/60

  6 Tractor Beam Projectors
    Fire Arcs: 1 F, 2 R, 2 L, 1 A
    Crew: 3(2), 5(4)
    Fire Control: 2D
    Damage: 4D
    Space Range: 1-5/15/30