SD60 Destroyer

adapted from Colony Wars by Patrick Stutzman

Easily the most widely used design in GDX Group's capital ship line, the SD60 provides the most weaponry and defense capabilities for the cost.

During the prototype phase for the original design, the SD60 experienced problems with each of the five prototypes built. Two prototypes had bad cabling that caused multiple system disruptions. One ship was ransacked by the crew during an unexpected outbreak of a hive virus. The fourth prototype was sabotaged by a group of disgruntled soldiers. The last prototype experienced a complete power loss while in orbit, and the ship crashed into a school and killed hundreds of children. Despite the setbacks and economic hardships caused by the continuous disasters, the plans were revised to fix the flaw. No reports of ship difficulties have been reported since.
 

GDX Group SD60 Destroyer

Class: Capital ship Crew: 5,300-13,500 (Skilled +4)
Size: Colossal (1440.6 m long) Initiative: -4 (-8 size, +4 crew)
Hyperdrive: x2 (backup x8) Maneuver: -4 (-8 size, +4 crew)
Passengers: 6,000 (troops) Defense: 12 (-8 size, +10 armor)
Cargo Capacity: 12,900 metric tons Shield Points: 400 (DR 60)
Consumables: 3 years Hull Points: 400 (DR 60)
Cost: 82,000,000 (new)
Maximum Speed in Space: Cruising (4 squares/action)
Atmospheric Speed: Not applicable

Weapon: Turbolasers (20); Fire Arc: 1 battery forward, 1 battery right, 1 battery
  left, 1 battery rear; Attack Bonus: -2 (-8 size, +2 crew, +4 fire control);
  Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L 0

Weapon: Medium Turbolasers (10); Fire Arc: 1 battery right, 1 battery left;
  Attack Bonus: -2 (-8 size, +2 crew, +4 fire control); Damage: 5d10x5
  Range Modifiers: PB -6, S -4, M -2, L 0

Weapon: Tractor Beam Projectors (6); Fire Arc: 1 forward, 2 right, 2 left, 1 rear;
  Attack Bonus: -2 (-8 size, +2 crew, +4 fire control); Damage: Special
  Range Modifiers: PB -6, S -4, M/L n/a

Other Systems: Hypertransceiver