|This is the most powerful ship fielded by the Paq Nalthiin Confederacy Navy. The Dominator is based upon a ship design which was developed during the great war with the Serp. These ships are laid out in such a manner as to give them a very good overall field of fire. If a target is directly beneath a Dominator, then the ship can't fire on it. But, if the target is anywhere else, then the smallest number of guns that can be brought to bear on it would be three, over 40% of the ship's weaponry. Over 70% of the vessel's weaponry can be focused on a target in the front fire arc. Because of the fact that no weaponry can fire on a target which is "below" the Dominator, these ships typically act in pairs with one ship flying upside-down when compared to the other as if it was a reflection in a pond.
The Dominator is the eleventh ship class based on the same basic design since the Serp incursion roughly 3,000 years ago and is itself over 50 years old. As such, it is slightly below the galactic standard in terms of performance, although it is still more than enough to serve the Confederacy. The biggest threat that the Confederacy faces is smugglers and pirates and is usually more than a match for such enemies, despite the Dominator's low top speed and the now infamous Domar VIII incident.
In the Domar VIII conflict, an ore shipment coming from a mining colony on the eighth moon of Fen Domar was attacked in force by the Black Fang pirates. A pair of Dominators was nearby and moved to intercept the pirates. All of the Fang's capital ships suffered fairly heavy damage, but fighters were able to get between the two Dominators and cause critical damage to the ships. One of the Dominators, the Fearless, was destroyed and the other damaged to the point of being dead in space. Imperial Naval vessels arrived on the scene a mere 1.5 minutes after the pirates had made their escape and just seconds before reinforcements from the Confederacy Navy arrived.
Tactical Fire: The Dominator-class Battleship is capable of releasing a heavy rain of turbolaser fire around it, making it hard for other ships to avoid being hit when flying too close to it. As a standard action, a Dominator-class Battleship can forgo all attacks to provide tactical fire to all adjacent squares. All enemy ships within that area receive a -2 penalty to their Reflex Defense.
Init -2; Senses Perception +8
Defenses Ref 14 (flat-footed 12), Fort 38; +12 armor
hp 1,290; DR 15; SR 30; Threshold 138
Speed 12 squares (max. velocity 850 km/h), fly 2 squares (starship scale)
Ranged double turbolasers +4* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +55
Atk Options autofire (double turbolasers)
Abilities Str 67, Dex 14, Con -, Int 14
Skills Initiative -2, Mechanics +8, Perception +8, Pilot -2, Use Computer +8
Crew 96 (skilled); Passengers 65 (troops)
Cargo 2,150 tons; Consumables 3 months; Carried Craft none
Hyperdrive x3 (backup x12)
Availability Military; Cost not available for sale
*Apply a -20 penalty on attacks against targets smaller than Colossal size.
Double turbolaser (gunner)