Tunnel Worm

The tunnel worm, as it is known, is the result of an experiment performed centuries ago. The designers of the station originally sought to introduce smaller versions (about 1 centimeter in length) of the worm into their water supply to eradicate any bacteria and other undesirable elements they could find. However, centuries of evolution and mutagenic effects of the Rift have slowly transformed the creature to its current incarnation: a transparent, sticky-looking, 3-meter long worm.

Name: Tunnel Worm
Aquatic vermin 8
Initiative: +2 (Dex)
Defense: 18 (+2 Dex, +6 natural)
Speed: 15m (swim)
VP/WP: 38/17
Attack Bonuses: +6 melee, +6 ranged
Special Qualities: Absorption*, blindsight, breathe underwater, internal
  luminescence**, permeable body***
Saving Throws - Fort: +7 Ref: +8 Will: +2
Size: L
Face/Reach: 2 m by 4 m/3 m
Str: 14 Dex: 14 Con: 13 Int: 1 Wis: 11 Cha: 2
Challenge Code: D

Skills: Move Silently +9, Spot +10, Swim +13

Force Skills: None

Feats: Power Attack, Skill Emphasis (spot)

Force Feats: None

* - The creature absorbs its prey through a permeable outer membrane. Its internal
  digestive acids are considered Concentrated for damage purposes. (See RCRB, pg.
  291)

** - The creature is capable of generating a phosphorescent glow.

*** - The creature's outer membrane can be adjusted to allow solid matter to pass
  through it. Attempting to puncture it with physical objects are typically
  unsuccessful (treat as having DR 25), but energy weapons are able to inflict
  damage through it (ignore damage resistance).