| This entry for the Farstar reflects the performance changes that have taken place as a result of the damage received from the storm encountered in "Rogue Elements". For the original stats on the ship, click here.
Farstar (damaged)
| Class: Capital ship |
Crew: 50-120 (Skilled +4) |
| Size: Large (150 m long) |
Initiative: +3 (-1 size, +4 crew) |
Hyperdrive: Offline until main power
  feed is restored |
Maneuver: -9/7/5* (-1 size, +4 crew,
  -6 additional armor, -6/4/2 damage) |
| Passengers: 600 |
Defense: 24 (-1 size, +15 armor) |
| Cargo Capacity: 3,000 metric tons |
Shield Points: 200 (DR 50) |
| Consumables: 3 months |
Hull Points: 400 (DR 50) |
| Cost: Not available for sale |
| Maximum Speed in Space: Docking/Cruising* (1/2/3 squares/action) |
| Atmospheric Speed: 200/300/400 km/h* (3/5/7 squares/action) |
Weapon: Double Turbolaser Cannons (6); Fire Arc: 2 turret, 1 front, 1 left, 1 right,
  1 rear; Attack Bonus: +5 [+9]** (-1 size, +2 crew, +4 [+8]** fire control);
  Damage: 5d10x2; Range Modifiers: PB +0, S -2, M -4, L -6
* - These stats reflect the damaged condition of the ship while being repaired. Each
  number listed corresponds with the number of operational sublight engines, either
  1-2, 3-4 or 5.
** - This attack bonus applies when the guns are aimed for two full rounds.
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