Farstar (damaged)

Farstar (damaged)

This entry for the Farstar reflects the performance changes that have taken place as a result of the damage received from the storm encountered in "Rogue Elements". For the original stats on the ship, click here.

Farstar (damaged)

Class: Capital ship Crew: 50-120 (Skilled +4)
Size: Large (150 m long) Initiative: +3 (-1 size, +4 crew)
Hyperdrive: Offline until main power
  feed is restored
Maneuver: -9/7/5* (-1 size, +4 crew,
  -6 additional armor, -6/4/2 damage)
Passengers: 600 Defense: 24 (-1 size, +15 armor)
Cargo Capacity: 3,000 metric tons Shield Points: 200 (DR 50)
Consumables: 3 months Hull Points: 400 (DR 50)
Cost: Not available for sale
Maximum Speed in Space: Docking/Cruising* (1/2/3 squares/action)
Atmospheric Speed: 200/300/400 km/h* (3/5/7 squares/action)

Weapon: Double Turbolaser Cannons (6); Fire Arc: 2 turret, 1 front, 1 left, 1 right,
  1 rear; Attack Bonus: +5 [+9]** (-1 size, +2 crew, +4 [+8]** fire control);
  Damage: 5d10x2; Range Modifiers: PB +0, S -2, M -4, L -6

* - These stats reflect the damaged condition of the ship while being repaired. Each
  number listed corresponds with the number of operational sublight engines, either
  1-2, 3-4 or 5.

** - This attack bonus applies when the guns are aimed for two full rounds.