Feeders are mobile hunter plants that bring food back to the mother plant that spawned them. Although they lack any form of intelligence, they do respond to a variety of stimuli that trigger hunting, feeding and flight behaviors.

A single feeder is approximately one-half meter in length and supported by four thick, vine-like legs that emerge from its soft underbelly of lichen-encrusted vegetable matter. Its dorsal side is covered in hard plates that protect it from predators. Spiny thorns extend from the joints of the shells that form its carapace armor. In addition, a thin bony proboscis extends from the front of the upper body, which the creature uses to feed on water and other nutrients. The feeder stores these nutrients in specialized sacs in its underbelly to take back to the mother plant.

Feeders prefer to attack their victim in swarms and can be dangerous in large numbers.

Name: Feeder
Vermin 1
Initiative: +3 (Dex)
Defense: 21 (+3 Dex, +6 natural, +2 size)
Speed: 15 m
VP/WP: 8/2
Attack Bonuses: -2 melee (1d3-2, gore*), +5 ranged
Special Qualities: None
Saving Throws - Fort: -1 Ref: +5 Will: +0
Size: T
Face/Reach: 0.5 m by 0.5 m/0.5 m
Str: 3 Dex: 16 Con: 4 Int: 1 Wis: 10 Cha: 2
Challenge Code: A

Skills: Hide +7, Listen +3, Move Silently +7, Spot +3

Force Skills: None

Feats: None

Force Feats: None

* - The feeder can stab with its needle-like proboscis and inflice the damage listed above. If it remains attached for more than one round, it begins to suck blood, causing 1d6 points of damage per turn.