Captain Keleman Ciro

Capt. Keleman Ciro

Formerly a sergeant in Page's Commandos, Keleman Ciro is currently the captain of the Farstar.

Ciro had originally wanted to be a computer programmer, but the Empire's ever-increasing grip on his homeworld of Dolomar moved him to join a local resistance group. Shortly after successfully removing Imperial control on his world, he joined the New Republic and quickly became one of Page's Commandos.

Ciro shows confidence in his own abilities but does not have the conceited attitude that most other New Republic commandos are known to have, preferring to let his actions speak for themselves.

As commander of the Farstar, he expects his orders to be followed without question but has a reserved demeanor at the same time. He holds the belief, though, that having a focused team is vital for survival and success, so he doesn't show any favor toward anyone's personal preferences.

Name: Captain Keleman Ciro
Male Human Soldier 4
Initiative: +3 (Dex)
Defense: 17 (+4 class, +3 Dex)
Speed: 10m
VP/WP: 35/14
Attack Bonuses: +6 melee (1d3+2, punch), +7 ranged (3d6, blaster pistol)
Special Qualities: None
Saving Throws - Fort: +6 Ref: +4 Will: +5
Size: M
Force Points: 4
Reputation: +3
Str: 15 Dex: 16 Con: 14 Int: 13 Wis: 14 Cha: 15

Equipment: Blast vest, blaster pistol, comlink, datapad

Skills: Climb +3, Computer Use +8, Demolitions +4, Diplomacy +4, Jump +3,
  Knowledge (alien species) +3, Knowledge (cultures) +2, Knowledge (systems) +5,
  Move Silently +5, Pilot +4, Read/Write Basic, Repair +9, Search +2, Speak Basic,
  Spot +3

Force Skills: None

Feats: Armor Proficiency (light), Combat Reflexes, Dodge, Gearhead, Iron Will, Point
  Blank Shot, Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons,
  simple weapons, vibro weapons)

Force Feats: None