Breslin Drake

Breslin Drake

Darkstryder Adventure: "Crisis" and "Traitor In Our Midst"

A tall, heavily muscled Human, Breslin Drake has close-cropped jet black hair along with a number of scars that cross his face and hands. He is usually seen wearing a slightly unkempt business suit and proudly wears his heavy blaster pistol on his right hip where everybody can see it.

Drake is an exceptionally capable combatant in armed and unarmed combat. His mind is just as capable. He likes to display a self-deprecating sense of humor, but he also has a streak of ruthlessness and a strong sense of purpose that make him a formidable opponent or a valued ally.

Formerly a New Republic agent, Drake saw his entire intelligence network wiped out by an unseen Imperial agent known only as the Wraith. He pursued this spy all the way to the Kathol sector and absolutely refuses to return to duty until the Wraith has been captured and brought back to stand trial. Drake spent several years in the Kathol Outback, including a number of months on Tanquilla Beach where he met Spang.

When the Empire withdrew from Kal'Shebbol, Drake traveled to Pembric II, where he lost his merchandise to the Cartel through bureaucratic proceedings designed to make decent traders dependent on them. While trying to figure a way off the planet, Drake is managing the club called the ThrusterBurn Tapcafe, the most popular tavern in Pembric II's spaceport.

Name: Breslin Drake
Male Human Soldier 2/Scoundrel 8/Elite Trooper 10
Initiative: +3 (Dex)
Defense: 24 (+11 class, +3 Dex)
Speed: 10m
VP/WP: 109/16
Attack Bonuses: +21/+16/+11/+6 melee, +21/+16/+11/+6 ranged or +22/+17/+12/+7
  ranged (3d8+2, heavy blaster pistol)
Special Qualities: Deadly strike, illicit barter, lucky (2/day), precise attack +1,
  uncanny dodge (Dex bonus, can't be flanked), weapon specialization (heavy blaster
  pistol)
Saving Throws - Fort: +15 Ref: +14 Will: +10
Size: M
Force Points: 5
Reputation: +5
Str: 16 Dex: 16 Con: 16 Int: 11 Wis: 12 Cha: 13

Equipment: Comlink, datapad, heavy blaster pistol, hold-out blaster, 10,000 credit
  voucher

Skills: Appraise +5, Astrogate +2, Bluff +6, Computer Use +6, Demolitions +8,
  Diplomacy +4, Disable Device +9, Forgery +6, Gamble +5, Gather Information +6,
  Intimidate +4, Knowledge (alien species) +2, Knowledge (bureaucracy) +10,
  Knowledge (business) +11, Knowledge (law) +6, Knowledge (streetwise) +8,
  Knowledge (systems) +6, Knowledge (tactics) +6, Listen +2, Move Silently +6,
  Pilot +13, Read/Write Basic, Repair +12, Search +2, Speak Basic, Spot +2,
  Survival +6, Swim +4, Treat Injury +5

Force Skills: None

Feats: Armor Proficiency (light, medium, heavy), Improved Martial Arts, Iron Will, Low
  Profile, Martial Arts, Point Blank Shot, Precise Shot, Skill Emphasis (pilot, repair),
  Stamina, Starship Operation (space transport, starfighter), Track, Weapon Focus
  (heavy blaster pistol), Weapon Group Proficiency (blaster pistols, blaster rifles,
  heavy weapons, simple weaons, vibro weapons)

Force Feats: None