Treah System

created by Ben Wafer

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Mow Frenshar

Type: Mild terrestrial
Temperature: Cool-temperate
Atmosphere: Type I
Hydrosphere: Dry
Gravity: Standard
Terrain: Plains, hills, forest
Length of day: 31 standard hours
Length of year: 342 local days
Sapient species: Paq Nalthiin, few humans and others
Starport: Standard
Population: 300 million
Planet function: Agriculture, colony
Government: Confederacy
Tech level: Space
Major exports: Foodstuffs, mid tech, raw materials
Major imports: High tech, luxury goods
System: Treah
Star: Treah (yellow)
Orbital Bodies:
Name Type Moons
Mow Frenshar Mild terrestrial 0

World Summary

Mow Frenshar is the breadbasket of the Paq Nalthiin Confederacy. While this world has nowhere near the agricultural output of such planets as Veursa I or Ukio whose whole industry is focused on agriculture, it still exports more foodstuffs than any other planet in the Confederacy. Largely because of Mow Frenshar's exports, the Confederacy is self-sufficient when it comes to food. Mow Frenshar exports all of its surplus to the other members of the Confederacy, and this, combined with each planet's own food production, is enough for the needs of the Paq Nalthiin population. The Paq Nalthiin don't import any food from any outside sources, with the exception of certain luxury items, both because they wish to encourage their own economy and because of their inherent distrust of any non-Paq Nalthiin. In general, anything that can be produced within the Confederacy will not be imported from the rest of the galaxy, unless it cannot be produced in sufficient quantities within the Confederacy. In the case of Mow Frenshar, just barely enough food is produced to sustain the Confederacy, resulting in virtually no food exported outside of the Confederacy.

Agriculture is far from the only industry on Mow Frenshar. The planet has a moderate industrial base that manufactures mostly mid-tech items for use locally. For example, one of the bigger Paq Nalthiin corporations, GRTCorp, operates a number of factories on the planet which produce everything from musical instruments to pocket knives to wire coathangers. Equally important are the resource-based industries such as mining, logging, and even fishing (a strange occupation for the desert-adapted Paq Nalthiin).

Despite all that Mow Frenshar has to offer, it is fairly lightly populated due to the temperature of the planet. It is quite pleasant by human standards, but Paq Nalthiin tend to find it a little cold. This is not much of a problem for those born and bred on Mow Frenshar, but it is a problem for those who were born elsewhere in the Confederacy. As a result, most of the population of Mow Frenshar can trace their roots back to the initial years of colonization before the advent of hyperdrive. In the Golden Age of the Colonies (as many Paq Nalthiin call it), hundreds of millions of Paq Nalthiin came to Mow Frenshar from Dran Colquar in order to ease the population pressures of that desert world. Due to the fertile land, the colonists flourished. When hyperdrive technology was introduced to the Paq Nalthiin by representatives of the Old Republic, it suddenly became feasable to transport vast quantities of food from Mow Frenshar back to the homeworld, meaning that the emigration from Dran Colquar was no longer necessary. Since then, few have immigrated to Mow Frenshar. Indeed, roughly twice as many Paq Nalthiin move from Mow Frenshar to the homeworld each year than in the opposite direction. The population has remains stable on the planet only due to high birth rates.

System Summary

The Treah system is something of an anomaly in that it consists of only two large bodies: the star Treah and the planet Mow Frenshar. The reason for this is unknown. But, what is known is that Treah is quite small for a yellow star, and that there aren't even very many comets that orbit her.

The Treah system sees more traffic than Etuc but not as much as Pecsus, the other two systems in the Paq Nalthiin Confederacy. Pecsus is fairly open as such things go, but Treah is not. A ship jumping into the system must follow specific procedures, even if the ship is simply making a stop before recalculating and jumping to the next system. A number of nav beacons are present throughout the system, and ships arriving will be directed to one of them, where they will be boarded and inspected by Confederacy customs officials. For this purpose, at least twelve Dominator-class vessels are always in the system.