Shurc System

created by Ben Wafer

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Drof

Type: Temperate terrestrial
Temperature: Temperate
Atmosphere: Type I
Hydrosphere: Standard
Gravity: Standard
Terrain: Plains, hills, forests
Length of day: 29 standard hours
Length of year: 298 local days
Sapient species: Humans, some others
Starport: Stellar-class
Population: 850 million
Planet function: Industry
Government: Imperial governor
Tech level: Space
Major exports: Manufactured goods, exotic woods
Major imports: Raw materials, foodstuffs

World Summary

Drof is a heavily industrialized planet and is home to many different manufacturing concerns. Everything from repulsorlifts to datapads is manufactured here, although proportionally more high tech is manufactured on the planet than lower tech items.

Drof has some orbital shipyards, but they are not as extensive as those of Kalpol or Conheav Prime.

Drof sees a great deal of freighter traffic, both to bring raw materials and foodstuffs to the planet and also to transport finished goods to markets elsewhere. Most of this freighter traffic is bulk freighters, and very little work is to be found for the independant operator. An exception to this rule is that light freighter captains can often find work transporting wealthy industrialists from Drof to different planets. This stems from the fact that Drof tends to be less profitable than Kalpol and less cosmopolitan than Conheav Prime. This has lead to a certain inferiority complex among the owners of the manufacturing concerns on Drof, and they often feel the need to take extravagent vacations, hopping from planet to planet at a moment's notice in order to compensate. They are often willing to hire a light freighter to serve as a personal transport, since most of them can't really afford private yachts.

Drof is also home to some beautiful and quite extensive forests. These forests are made up of trees which are an amazing translucent green in color. This is due to the blue light which falls down upon them from the star, Shu. These trees tend to grow very slowly, but their wood is prized throughout the sector. Because of this, a carefully regulated logging industry thrives on the planet, and small amounts of drofwood are exported each year.

Shurc III

Type: Gas giant
Temperature: Cool
Atmosphere: Type IV (unbreathable)
Hydrosphere: Moist
Gravity: Heavy
Terrain: Skyscape
Length of day: 84 standard hours
Length of year: 512 local days
Sapient species: Humans
Starport: Limited services
Population: 2,100 (2,000 prisoners, 100 guards)
Planet function: Prison
Government: Imperial warden
Tech level: Space
Major exports: None
Major imports: Prisoners, foodstuffs

World Summary

Shurc III is a largely unremarkable gas giant, except for the fact that it is the home of an incredibly high security prison. This prison, named Deep Cloud Holding Facility, is home to the most dangerous prisoners in the sector, all of whom are slated to be executed.

Deep Cloud was designed so that escape attempts would be impossible, and it fulfills that goal admirably. Deep Cloud was built much in the manner of platforms found on other gas giants, such as Cloud City on Bespin, but with a few modifications. Deep Cloud is not entirely stationary and is able to move up from the outer layers of the atmosphere down almost to the molten core of the gas giant. Deep Cloud can dive much further than any standard starship, and very few special purpose ships can dive as far as Deep Cloud. Deep Cloud normally stays deep enough into the gas giant that any starships attempting to reach it would be crushed by the immense pressure long before they reached the prison. This prevents any outside agency from causing a prison break for anyone held in the facility. This also means that even if the prisoners overpower the guards, they have nowhere to go, especially since the facility does not carry any shuttles. Even if the facility did, they would be unable to escape the extreme depths at which the facility stays.

The facility only rises to levels where ships can gain access to it when there are incoming prisoners or supplies. In these cases, the prison computer must be notified 1 week in advance of the exact time when the rendevous is to be made. When the time for the rendevous comes, the approaching ship must broadcast a particular code, which changes every month. Once done, another code must be input into the prison computer by the guards and confirmed by a retinal scan of the warden. All of this security means that it is impossible to force the prison to rise from either inside or outside the prison without the cooperation of the prison guards and the corrections officers based on Drof who are in charge of supplies for the prison.

As previously mentioned, all prisoners at the Deep Cloud facility are on Death Row. The preferred method of execution is to simply toss the prisoner out of the ventral airlock. The unfortunate prisoner implodes in a fraction of a second once exposed to the pressures of the atmosphere.

System: Shurc
Star: Shu (blue)
Orbital Bodies:
Name Type Moons
Shurc I Searing terrestrial 0
Drof Temperate terrestrial 1
Shurc III Gas giant 5
Shurc IV Frigid terrestrial 1

System Summary

The Shurc system, along with the Kalpol, Kurk and Conheav systems, is one of the industrial hubs of the sector. This is largely due to the fact that Drof, the second planet, is so suitable for human habitation, and because Shurc IV has always been incredibly rich in heavy metals. Shurc I is far too close to the hot blue star, Shu, to be of any use. Shurc III, the system's only gas giant, has no valuable resources, but its moons have been heavily mined in the past. Shurc III is, also, home to the heaviest security prison in the sector.