Dark Side Seer

by Teresa Malo
edited by Patrick Stutzman

Requirements: To qualify to become a dark side seer, a character must fulfill all the following criteria:

  Skills: Empathy 6+, Sense Motive 6+
  Feats: Force Sensitive
  Vitality: 1d6 per level

Class Skills

The dark side seer's class skills (and the key ability for each skill) are Bluff (Cha), Computer Use (Int), Craft (Int), Gather Information (Int), Knowledge (Int), Profession (Wis), Read/Write Language, Sense Motive (Wis), Speak Language and Force Skills

  Skill Points at Each Additional Level: 6 + Int modifier

Class Features

  Weapon Proficiency: The dark side seer has the Weapon Group Proficiency feats for blaster pistols and simple weapons.

  Sense: At level 1, the character gains the bonus feat Sense and gains access to Sense-based class skills.

  Penetrating Gaze: At level 3, the dark side seer has become especially attuned to sensing the negative emotions of others and drawing them out to his advantage. He may now use the Fear skill as a free action instead of an attack action. The vitality point cost for using the skill and the skill's basic effects remain the same.

  Alter: At level 4, the character gains the bonus feat Alter and gains access to Alter-based class skills.

  Control: At level 8, the character gains the bonus feat Control and gains access to Control-based class skills.

Level Base Attack Bonus Fort
Save
Refl
Save
Will
Save
Special Defense
Bonus
Reputation
Gain
1 +0 +0 +1 +2 Sense +1 +1
2 +1 +0 +2 +3   +2 +1
3 +1 +1 +2 +3 Penetrating gaze +2 +0
4 +2 +1 +2 +4 Alter +2 +1
5 +2 +1 +3 +4   +3 +1
6 +3 +2 +3 +5   +3 +0
7 +3 +2 +4 +5   +4 +1
8 +4 +2 +4 +6 Control +4 +1
9 +4 +3 +4 +6   +4 +0
10 +5 +3 +5 +7   +5 +1