Wylks Dierborne

Born on the world of Alderaan, Wylks Dierborne grew up during the fall of the Old Republic and the rise of Palpatine's New Order. Wylks was raised to believe that the Empire was going to usher in a new age of prosperity for the galaxy, and that he should help in any way he could. So, he directed his life to that goal. Upon reaching the age of 18, Wylks entered the Imperial Academy.
  Wylks found that he had a natural talent in the field of intelligence and trained to become an Imperial Intelligence Agent. He quickly rose through the ranks, as he performed his position well above the call of duty. Little did he know that his sensitivity to the Force greatly helped him with his job.
  Eventually, Wylks's affinity with the Force was discovered by one of Palpatine's personal agents. He was brought before the Emperor and offered the position of Emperor's Hand. Wylks, seeing this position as a new plateau in his life, took the position without a second thought. Immediately, he began training under one of Palpatine's dark underlings to refine his abilities with the Force. Once his training was complete, Wylks was released to the galaxy to be an extension of the Emperor's will wherever he went. He spent most of his time touring the planets in the Core Worlds and the Colonies, looking for Rebels and making sure that the New Order was followed.
  When he heard news that Grand Moff Tarkin destroyed his homeworld with the Death Star, Wylks was outraged. He believed that small groups that supported the Rebellion may have existed on Alderaan, but destroying it was a little extreme. Wylks was so angry that he planned to kill the grand moff for the act. Unfortunately, the Rebellion beat him to it at Yavin 4. As a result, his hatred for the Rebellion grew even more hot.
  Wylks is always on the lookout for cells of the Rebellion and hopes to help in their destruction. He believes that these upstarts are living in the past, hoping to return to something that should remain dead.

Wylks DierborneCL 7
Medium Human scoundrel 5/Force Adept 2
Force 8; Destiny 2; Dark Side 3
Init +5; Senses Improved Sense Surroundings; Perception +9
Languages Basic, Binary (cannot speak), Huttese


Defenses Ref 21 (flat-footed 19), Fort 19, Will 22
hp 41; Threshold 19

Speed 6 squares
Melee vibrodagger +7 (2d4+6)
Ranged blaster pistol +6 (3d6)
Base Atk +4; Grp +7
Atk Options Channel Aggression, Lucky Shot, Point Blank Shot
Special Actions Damage Reduction 10, Knack
Force Powers Known (Use the Force +16): mind trick, move object
Force Techniques Improved Sense Surroundings

Abilities Str 16, Dex 15, Con 10, Int 14, Wis 12, Cha 16
Talents Channel Aggression, Damage Reduction 10, Knack, Lucky Shot
Feats Force Sensitivity, Force Training, Point Blank Shot, Skill Focus (Deception, Use
  the Force), Skill Training (Use Computer), Weapon Proficiency (advanced melee
  weapons, pistols, simple weapons)
Skills Acrobatics +10, Deception +16, Mechanics +10, Perception +9, Pilot +10,
  Stealth +10, Use Computer +10, Use the Force +16
Possessions blaster pistol, vibrodagger, Imperial uniform