Wylks Dierborne

Born on the world of Alderaan, Wylks Dierborne grew up during the fall of the Old Republic and the rise of Palpatine's New Order. Wylks was raised to believe that the Empire was going to usher in a new age of prosperity for the galaxy, and that he should help in any way he could. So, he directed his life to that goal. Upon reaching the age of 18, Wylks entered the Imperial Academy.

Wylks found that he had a natural talent in the field of intelligence and trained to become an Imperial Intelligence Agent. He quickly rose through the ranks, as he performed his position well above the call of duty. Little did he know that his sensitivity to the Force greatly helped him with his job.

Eventually, Wylks's affinity with the Force was discovered by one of Palpatine's personal agents. He was brought before the Emperor and offered the position of Emperor's Hand. Wylks, seeing this position as a new plateau in his life, took the position without a second thought. Immediately, he began training under one of Palpatine's dark underlings to refine his abilities with the Force. Once his training was complete, Wylks was released to the galaxy to be an extension of the Emperor's will wherever he went. He spent most of his time touring the planets in the Core Worlds and the Colonies, looking for Rebels and making sure that the New Order was followed.

When he heard news that Grand Moff Tarkin destroyed his homeworld with the Death Star, Wylks was outraged. He believed that small groups that supported the Rebellion may have existed on Alderaan, but destroying it was a little extreme. Wylks was so angry that he planned to kill the grand moff for the act. Unfortunately, the Rebellion beat him to it at Yavin 4. As a result, his hatred for the Rebellion grew even more hot.

Wylks is always on the lookout for cells of the Rebellion and hopes to help in their destruction. He believes that these upstarts are living in the past, hoping to return to something that should remain dead.

Name: Wylks Dierborne
Human Male Scoundrel 6/Emperor's Hand* 1
Initiative: +2 (Dex)
Defense: 17 (+5 class, +2 Dex)
Speed: 10m
VP/WP: 29/10
Attack Bonuses: +7 melee (2d4+3, vibrodagger), +6 ranged (3d6, BlasTech DH-17
  blaster pistol)
Special Qualities: Illicit barter, lucky (2/day), precise attack +1, resource access
Saving Throws - Fort: +2 Ref: +9 Will: +2
Size: M
Force Points: 2; Dark Side Points: 3
Reputation: 2
Str: 16 Dex: 15 Con: 10 Int: 15 Wis: 10 Cha: 16

Equipment: BlasTech DH-17 blaster pistol, vibrodagger, fake ID

Skills: Bluff +4, Computer Use +4, Demolitions +7, Disable Device +6, Disguise +5,
  Escape Artist +7, Gather Information +2, Hide +5, Intimidate +3, Listen +6, Move
  Silently +5, Pilot +4, Read/Write Basic, Search +8, Sleight of Hand +8, Speak Basic,
  Speak Binary, Speak Huttese, Spot +4, Survival +4, Tumble +4

Force Skills: Affect Mind +3, Enhance Ability +1, Force Stealth +6, Move Object +6

Feats: Alertness, Force-Sensitive, Persuasive, Point Blank Shot, Skill Emphasis
  (disguise), Weapon Group Proficiencies (blaster pistols, blaster rifles, simple
  weapons, vibro weapons)

Force Feats: Alter

* - denotes material found in the Dark Side Sourcebook

Revised: June 7, 2002.