Senna started life on Alderaan but moved to Coruscant, when her parents received employment in service of the Senate. While growing up in Imperial City, she became enamoured with the military lifestyle and enlisted in the Academy as soon as she could. She graduated with high honors and quickly worked her way through the ranks to a stormtrooper commander.

Senna's star continued to rise, when she gained the attention of the Emperor himself with her strong leadership and abilities during the raid of a Rebel base on Tierfon. With the Emperor's recommendation, Senna was promoted to the position of an Imperial Royal Guard.

Senna served with an almost fanatic loyalty to the Empire. Her actions were commendable while serving directly under Palpatine, and she was considered one of the best of the Royal Guards. She established a number of contacts and friends within the Guard, including one that went by the name of Jak.

Several years later, Senna was performing a mission checking on Imperial forces in the Elrood sector, when the Battle of Endor took place. Not believing the news that Palpatine was dead, she immediately went to the site of the battle and found the remains of the Death Star that had been under construction. Sensing the imminent fall of the Empire, Senna began considering the next steps of her life. Eventually, she decided to continue to use her martial skills as a bounty hunter.

Senna worked as a bounty hunter for a couple of years after the Battle of Endor, until she unknowingly found herself in the midst of the New Republic through a new contact. Deciding to take advantage of the situation, she began performing contract work for the "Rebellion" while trying to figure out a way to deal damage to them and help the Empire return to power. Working through channels, she reestablished contact with her old friend Jak and began secretly working for the Empire while being paid by the New Republic.

Eventually, Senna saw an opportunity to deal a crippling blow to the "Rebellion", when the Empire regained control of Coruscant and forced the New Republic to retreat into Hutt space. Once she discovered that they were based on Da Soocha V and found Palpatine alive on Byss, Senna set up a way with Jak for her to escape and report the location of their new base. Shortly after she left for Byss, it was discovered that her contact was actually Carnor Jax. History does not actually state it, but it was Senna that revealed the location of the New Republic's base on Da Soocha V to Palpatine.

A couple of years later when all of the Royal Guards were called to the training grounds on Yinchorr, Senna was invited but could not arrive in time due to a bounty she had captured. After seeing the dead Royal Guards and discovering that the one she knows as Jak was responsible, she swore to never deal with him again and fled into the galaxy.

Senna is still at large in the galaxy, and her current whereabouts are unknown. She is wanted by the New Republic for crimes against sentience, and a 50,000 credit reward has been offered for her capture or proof of her death. It is believed that Senna has aspirations of gathering her own forces and attempting to revive the Empire in her own image.

Name: Senna
Female Human Soldier 8/Elite Trooper 2/Bounty Hunter 2
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Defense: 23 (+10 class, +3 Dex); DR: 5
Speed: 10m
VP/WP: 125/14
Attack Bonuses: +14/+9/+4 melee (1d6+2, punch) or +15/+10/+5 melee (2d8+2,
  forcepike), +17/+12/+7 ranged (5d4, BlasTech DL-44 heavy blaster pistol) or
  +17/+12/+7 ranged (5d4, BlasTech E-11 Blaster Rifle)
Special Qualities: Sneak attack +2d6, target bonus +1
Saving Throws - Fort: +15 Ref: +11 Will: +7
Size: M
Force Points: 5; DSP: 4
Reputation: 8
Str: 14 Dex: 20 Con: 14 Int: 12 Wis: 13 Cha: 13

Equipment: Force pike, BlasTech DL-44 heavy blaster pistol, BlasTech E-11 blaster
  rifle, Imperial Royal Guard ceremonial armor, utility belt

Skills: Astrogate +2, Diplomacy +1, Disable Device +5, Gamble +2, Gather
  Information +5, Hide +12, Intimidate +5, Knowledge (alien species) +2, Knowledge
  (streetwise) +2, Listen +5, Move Silently +12, Pilot +7, Read/Write Basic,
  Repair +2, Search +7, Speak Basic, Speak Huttese, Spot +6, Survival +2, Treat
  Injury +2

Force Skills: None

Feats: Alertness, Armor Proficiencies (light, medium, powered), Great Fortitude,
  Heroic Surge, Improved Initiative, Infamy, Martial Arts, Point Blank Shot, Precise
  Shot, Quick Draw, Track, Weapon Focus (force pike), Weapon Group Proficiencies
  (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Force Feats: None

Revised June 2, 2002.