Malfor Vinh

Malfor Vinh grew up with his father, who worked with a mercenary organization located in the Outer Rim Territories. Living a merc's lifestyle naturally allowed the young boy to pick up various skills, but the one young Malfor learned the best was using blasters. He followed in his father's footsteps and became quite a skilled gunfighter when he reached adolescence, even accompanying the group on low-risk missions to give him some experience.
  Shortly after Malfor turned 16, the unit's leader died during one of their missions, and the second-in-command stepped up to take over. One of the first orders given was to eliminate those he did not trust, including Malfor's father. When cohorts Malfor originally believed to be friends turned on them, they killed his father and wounded him, leaving him for dead on a remote world.
  Malfor survived through the help of a local doctor that found him after hearing the sounds of blaster fire not far from his home. After nursing the young man back to health, the doctor gave him some money and arranged for passage offworld with a traveling merchant that dropped Malfor off at Nar Shaddaa.
  Taking a risk at one of the Hutt-owned casinos, Malfor luckily increased his funds enough to equip himself and set up an account to get him started as a mercenary for hire. Unfortunately, his winning streak unwittingly drew the interest of the Hutts that owned the casino. While he looks over his shoulder to avoid the Hutts, Malfor also plots to exact revenge on the merc leader responsible for his father's death.

Malfor VinhCL 10
Medium Zabrak scoundrel 7/Gunslinger 3
Force 10; Destiny 2
Init +13; Senses Perception +11
Languages Basic, Huttese


Defenses Ref 27 (flat-footed 24), Fort 21, Will 23
hp 63; Threshold 21

Speed 6 squares
Melee knife +11 (1d4+6)
Ranged heavy blaster pistol +11 (3d8+5) or
Ranged heavy blaster pistol +11 (4d8+5) with Rapid Shot or
Ranged heavy blaster pistol +11/+11 (3d8+5) with Dual Weapon Mastery
Base Atk +8; Grp +9
Atk Options Dual Weapon Mastery, Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Fool's Luck, Knack, Lucky Shot, Quick Draw

Abilities Str 12, Dex 16, Con 12, Int 13, Wis 12, Cha 12
Special Qualities Heightened Awareness
Talents Fool's Luck, Knack, Lucky Shot, Multiattack Proficiency (pistols),
  Spacehound, Trigger Work
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Point Blank Shot, Precise
  Shot, Quick Draw, Rapid Shot, Skill Focus (Deception), Weapon Finesse, Weapon
  Proficiency (pistols, simple weapons)
Skills Deception +16, Initiative +13, Mechanics +11, Perception +11, Persuasion +11
Possessions 2 heavy blaster pistols, knife