Lord Rend

by Teresa Malo

After Touri Evenstar abandoned him on Nar Shadda, Jen-Mei Také managed to drag his weakened body to safety and eventually fled to a long abandoned Jedi temple on the remote planet of Gashar. There in the desert ruins, he discovered information on the ancient cult of the Sith. Deciphering these clues, he journeyed deeper in the darkest sectors of the galaxy.

Immersing himself in the study of the dark side, the embittered young Jedi covered his radiation burns in pitch black tattoos and replaced his damaged eyes with glowing red cybernetic implants. Donning the black robes of a Sith Lord and constructing a new red lightsaber for his weapon, he adopted a name which would soon become infamous throughout known space.

As the Jedi High Council contemplated a troubling new disturbance in the Force, Lord Rend secretly recruited allies to his cause, playing on the weaknesses of the greedy and disaffected, and taking the first steps toward a new galactic war.

Description: Height 1.8 m, Weight 81 kg, Hair: None, Eyes: Red

Name: Lord Rend (formerly Jen-Mei Také)
Male Human Jedi Consular 8
Initiative: +1 (Dex)
Defense: 17 (+6 class, +1 Dex)
Speed: 10m
VP/WP: 52/13
Attack Bonuses: +8/+3 melee (1d3+2, punch) or +9/+4 melee (3d8+2, lightsaber),
  +7/+2 ranged
Special Qualities: Deflect (attack -4, defense +1, extend defense & attack), healing,
  increase lightsaber damage (3d8), infrared vision, Jedi Knight
Saving Throws - Fort: +7 Ref: +5 Will: +5
Size: M
Force Points: 10; Dark Side Points: 9
Reputation: 5
Str: 15 Dex: 13 Con: 13 Int: 16 Wis: 10 Cha: 18

Equipment: Lightsaber (red blade), Sith robes

Skills: Bluff +11, Climb +5, Computer Use +6, Craft (lightsaber) +6, Diplomacy +14,
  Gather Information +9, Intimidate +15, Jump +4, Knowledge (Jedi lore) +7,
  Knowledge (Sith lore) +5, Read/Write Basic, Sense Motive +6, Speak Basic, Speak
  Dosh, Speak Huttese, Speak Shyriiwook, Treat Injury +9

Force Skills: Affect Mind +11, Battlemind +7, Empathy +9, Farseeing +10, Fear +7,
  Force Grip +9, Move Object +8, See Force +8

Feats: Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive,
  Frightful Presence, Trustworthy, Weapon Group Proficiencies (blaster pistols, simple
  weapons)

Force Feats: Alter, Burst of Speed, Control, Knight Speed, Sense

Revised: June 6, 2002.