|Konda was born and raised on Ryloth like most other Twi'leks. She enjoyed wandering into the dark, vacant caverns of her subterranean world and exploring them as far as she could go, often for several days.
When Konda turned 13, she landed a job with a small company that rents out guides. Business was slow, but Konda's expertise allowed it to stay afloat with business from visiting archaeologists.
One such visiting archaeologist was so impressed with Konda that he hired her as his own personal guide to travel the galaxy with him. Soon after accepting the job, Konda found herself on a transport leaving Ryloth for the first time in her life. Unfortunately, a slaver ship attacked the transport mere minutes after leaving orbit. Konda and the archaeologist were captured.
Two weeks went by without any sign of release or escape. New slaves were added every few days, and none of them could discover a way out. Finally, a recent captive named Jarok made a plan and led a revolt against the slavers. Konda was the one that started the revolt with the first strike against the guard and grabbing his keys. She also used her instinct to find a way to the ship's hangar and locate the shuttle needed to escape. Unfortunately for Konda, the archaeologist that hired her died in the escape attempt.
Konda and the four others that fled in the shuttle made their way to nearby Malastare, where they decided to band together as a team known as the Xyber Corps.
Konda is known as the team's survivalist. Her natural instinct with her surroundings combined with her innate ability to quickly adapt and learn makes her an excellent guide in a variety of environments. Konda misses Ryloth and the archaeologist that took her into the galaxy, but she likes her new friends and the excitement that comes with being in their company.
Name: Konda Seroon
Equipment: Knife, vibroblade, Merr-Sonn "Flash" 4 heavy blaster pistol
Skills: Climb +8, Diplomacy +6, Knowledge (alien species) +7, Knowledge
Force Skills: None
Feats: Alertness, Dodge, Mobility, Spring Attack, Run, Weapon Group Proficiencies
Force Feats: None
Revised: June 3, 2002.