Dorsha

Born on Rodia 15 years before the Battle of Yavin 4, Dorsha was raised and taught to love the hunt. Dorsha grew to love it so much that at the age of 14, he hunted down and killed his own brother after a heated argument. Dorsha managed to hide the evidence until he was 19 years old. When his brother's corpse was found, he became scared, stole a ship and left Rodia.

The one-man ship that Dorsha took had a chance encounter with a slaver ship, where he was captured and stored away to be sold on the black market as a slave.

Several days later, a new slave named Jarok Garand staged a revolt against the slaver crew. During the revolt, Dorsha had the pleasure of killing the first officer of the ship and stealing his pistol, which he used to clear a path to a shuttle that allowed him to escape with Jarok and three other slaves.

The shuttle eventually landed on Malastare, where Dorsha and the rest of the slaves decided to band together as a group of mercenaries with an older man named Ikirra to form the Xyber Corps.

Dorsha has enjoyed his work as a mercenary, allowing him to use his skills to the fullest. He especially likes to hunt down any fugitives or people that challenge his abilities.

Name: Dorsha
Male Rodian Soldier 7
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Defense: 19 (+6 class, +3 Dex); DR: 3
Speed: 10m
VP/WP: 63/15
Attack Bonuses: +9/+4 melee (1d6+2, punch) or +9/+4 melee (1d4+2, knife), +10/+5
  ranged (3d6+2, Merr-Sonn "Flash" 4 heavy blaster pistol) or +10/+5 ranged (5d4+1,
  Merr-Sonn M435 Death Sledge Advanced Blaster Rifle)
Special Qualities: None
Saving Throws - Fort: +7 Ref: +5 Will: +2
Size: M
Force Points: 5
Reputation: 2
Str: 14 Dex: 17 Con: 15 Int: 13 Wis: 10 Cha: 12

Equipment: Knife, Merr-Sonn "Flash" 4 heavy blaster pistol, Merr-Sonn M435 Death
  Sledge Advanced Blaster Rifle, combat jumpsuit, comlink

Skills: Computer Use +6, Hide +6, Intimidate +7, Listen +4, Move Silently +7,
  Read/Write Rodese, Search +3, Speak Basic, Speak Rodese, Spot +7

Force Skills: None

Feats: Alertness, Armor Proficiencies (light, medium), Combat Expertise, Improved
  Initiative, Martial Arts, Quick Draw, Stealthy, Track, Weapon Group Proficiencies
  (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Force Feats: None

Revised: June 2, 2002.