Kurrelgyrre
(New Republic era)

Kurrelgyrre

Kurrelgyrre was a slave in the service to the rising Empire. He was rescued from slavery by Xai-Dun Kimm, one of the last Jedi Masters. However, Master Kimm was killed during the escape.

Kurrelgyrre, now owing a life debt to a dead man, decided the only way to repay that life debt was to become a Jedi himself! All the while, one question has plagued him - Can a Wookiee be a Jedi?

He has always fought a battle within himself against his raging anger, while striving for control.

His quest has lasted 20 years. He's seen the Rise of the Empire, the Rebellion, and now thrives during the time known as the New Republic.

Now training at the new Jedi Academy, Kurrelgyrre defends the New Republic. He represents a bridge from the past to the present. Above all, he fights to protect those who are innocent, and to defend the New Republic.

Kurrelgyrre is recognized by the leaders of the New Republic as one of the Heroes of Mon Calamari for his actions in saving the homeworld of the Mon Calamari from the Empire's World Devastators.

Name: Kurrelgyrre
Male Wookiee Fringer 1/Tech Specialist 4/Jedi Guardian 3
Initiative: +1 (+1 Dex)
Defense: 17 (+6 class, +1 Dex)
Speed: 10m
VP/WP: 75/19
Attack Bonuses: +11/+6 melee (1d4+5, punch) or +11/+6 melee (2d8+5, lightsaber),
  +7/+2 ranged (3d10, bowcaster)
Special Qualities: Deflect (attack -4, defense +1), extraordinary recuperation, fringer
  bonus class skill (diplomacy), instant mastery (repair), research, tech specialty
  (mechanic +1), Wookiee rage
Saving Throws - Fort: +10 Ref: +7 Will: +5
Size: M
Force Points: 7; Dark Side Points: 1
Reputation: 3
Str: 20 Dex: 13 Con: 19 Int: 11 Wis: 12 Cha: 11

Equipment: Lightsaber, silver bowcaster, Jedi robes, double bandolier, wampa bone
  necklace, infrared goggles, satchel with Xai-Dun Kimm's journal, flask of alcohol,
  glowrod, fake electronic left eye

Skills: Astrogate +1, Craft (lightsaber) +2, Diplomacy +3, Disable Device +1, Entertain
  (firebreathing) +3, Hide +2, Knowledge (alien species) +1, Knowledge (Jedi lore) +2,
  Knowledge (streetwise) +1, Move Silently +2, Pilot +5, Profession (mechanic) +6,
  Read/Write Shyriiwook, Repair +9, Search +1, Speak Basic (understand only), Speak
  Shyriiwook, Spot +2, Survival +4, Treat Injury +2

Force Skills: Battlemind +6, Enhance Ability +5, Force Push +1, Heal Another +3, Heal
  Self +5, Move Object +1

Feats: Endurance, Exotic Weapon Proficiencies (bowcaster, lightsaber), Force-
  Sensitive, Martial Arts, Starship Operation (space transports), Weapon Group
  Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Control

Copyright July 8, 2001 by Trampas Whiteman. Revised February 19, 2003.
Permission to copy for personal use only.