(New Jedi Order era)


Kurrelgyrre was a slave in the service to the rising Empire. He was rescued from slavery by Xai-Dun Kimm, one of the last Jedi Masters. However, Master Kimm was killed during the escape.

Kurrelgyrre, now owing a life debt to a dead man, decided the only way to repay that life debt was to become a Jedi himself! All the while, one question has plagued him - Can a Wookiee be a Jedi?

He has always fought a battle within himself against his raging anger, while striving for control.

His quest has taken 30 years. He's seen the Rise of the Empire, the Rebellion, the New Republic, and now thrives during the time known as the New Jedi Order.

Now a Jedi Knight, Kurrelgyrre defends the New Republic. He represents a bridge from the past to the present. Above all, he fights to protect those who are innocent, and to defend the New Republic.

Together with Snteil Seit, R6-X0, and Z-3PO (Zeethree), Kurrelgyrre now searches for his missing mentor, Jan Tolbara. Kurrelgyrre has vowed that no force in the galaxy will stop him.

Kurrelgyrre is recognized by the leaders of the New Republic as one of the Heroes of Mon Calamari for his actions in saving the homeworld of the Mon Calamari from the Empire's World Devastators.

Name: Kurrelgyrre
Male Wookiee Tech Specialist 5/Jedi Guardian 5/Jedi Ace 3
Initiative: +1 (+1 Dex)
Defense: 20 (+9 class, +1 Dex)
Speed: 10m
VP/WP: 121/20
Attack Bonuses: +14/+9 melee (1d4+5, punch) or +14/+9 melee (2d8+5, lightsaber),
  +10/+5 ranged (3d10, bowcaster)
Special Qualities: Deflect (Attack -4, Defense +1), Expert (craft [lightsaber]),
  Extraordinary Recuperation, Familiarity (Incom Z-98) +1, Increase Lightsaber
  Damage (3d8), Instant Mastery (Knowledge [Jedi lore]), Jedi Knight, Research,
  Starfighter Defense, Starship Focus, Tech Speciality (Mechanic +1), Wookie Rage
Saving Throws - Fort: +12 Ref: +10 Will: +8
Size: M
Force Points: 11; Dark Side Points: 1
Reputation: +5
Str: 20 Dex: 13 Con: 20 Int: 11 Wis: 12 Cha: 11

Equipment: Double bandolier, fake electronic left eye, flask of alcohol, glowrod,
  infrared goggles, Jedi robes, lightsaber, R6-X0 astromech droid, satchel with Xai-Dun
  Kimm's journal, silver bowcaster, wampa bone necklace, Z-98 Phantom starfighter

Skills: Astrogate +2, Climb +10, Computer Use +2, Craft (lightsaber) +3, Disable
  Device +1, Entertain (firebreathing) +4, Gather Information +1, Intimidate +7,
  Jump +6, Knowledge (alien species) +1, Knowledge (Jedi lore) +3, Knowledge
  (streetwise) +1, Pilot +7, Profession (mechanic) +3, Read/Write Shyriiwook,
  Repair +6, Search +1, Speak Basic (understand only), Speak Shyriiwook, Spot +2,
  Survival +2, Treat Injury +2, Tumble +2

Force Skills: Affect Mind +1, Battlemind +9, Empathy +3, Enhance Ability +7, Enhance
  Senses +2, Farseeing +2, Force Defense +6, Force Stealth +5, Friendship +1, Heal
  Another +3, Heal Self +2, Move Object +1, See Force +5, Telepathy +3

Feats: Exotic Weapon Proficiency (bowcaster, lightsaber), Firebreath Attack, Force-
  Sensitive, Skill Emphasis (repair), Starship Operation (starfighter), Weapon Group
  Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Burst of Speed, Control, Lightsaber Defense, Mettle, Sense

Copyright July 8, 2001 by Trampas Whiteman. All rights reserved.
Updated April 26, 2004.