|Native to the planet Vanost located in the Outer Rim, the tarlok is a fearsome creature whose only apparent reason to exist is to eat. Every known creature tries to avoid it at all costs.
The tarlok is a large, light-brown beast with strong, muscular legs and has thick plates of natural armor along its back from the front of its head to the end of its tail. The area around its eyes appears to be dark brown, while its eyes are a reddish-yellow color.
The tarlok is a solitary creature, much to the relief of the rest of existence. In rare instances, though, mated pairs can share the same territory. A single tarlok is known to cover an area up to 80 square kilometers due to its voracious appetite. Other predators may share the same area as the tarlok, but rarely do so for fear of being eaten. The tarlok does not have a lair of sorts, preferring to wander its chosen territory and rest where it can.
Tarloks are not picky when it comes to their food. They will consume anything, from plants and animals to metals. After it has eaten everything in its chosen territory, a tarlok moves on to another location to live. The only thing that determines an area to be suitable is the availability of food, so they are not above moving within close proximity of civilization.
In combat, a tarlok prefers to attack the easiest or closest target first. The size or number of its opponents mean nothing to it.
Init +6; Senses scent, tremorsense; Perception +12
Defenses Ref 20 (flat-footed 20), Fort 17, Will 11
hp 138; Threshold 32
Speed 8 squares
Melee 2 claws +12* (1d8+19) or
Melee bite +12* (2d6+19)
Fighting Space 4x4; Reach 1 square
Base Atk +9; Grp +27
Atk Options Bantha Rush, Power Attack
Abilities Str 27, Dex 10, Con 24, Int 2, Wis 13, Cha 6
Special Qualities scent, tremorsense
Feats Bantha Rush, Improved Damage Threshold, Power Attack, Skill Training
Skills Jump +19, Perception +12
Scent-Tarloks ignore concealment and cover when making Perception checks to
notice opponents within 10 squares.
Tremorsense-Tarloks can automatically sense the location of anything within 12
squares that is in contact with the ground, permitting it to ignore all concealment
penalties when attacking those opponents.
* Includes 5 points of Power Attack