| During the final moments of Exar Kun's reign over the Massassi on Yavin 4, hundreds or even thousands of the natives fled into the temple to escape the Republic's bombardment. Many died, either by the bombs or by Exar Kun's ritual to preserve his soul after death. Some of those beings that died at that time returned to life through the dark side of the Force and were transformed into what have become known as Sith ghouls.   Sith ghouls look more or less like they did in life, although their faces tend to have permanent expressions of either extreme horror or utter hatred. They have gray, hairless flesh and empty eye sockets.   The Sith ghouls typically attack using merely physical attacks, either unarmed or with a crude weapon that they hastily obtain. However, they have been known to gain a sudden burst of strength and use it to slam an opponent with great force. In rare instances, ghouls that were Force-sensitive in life retain that connection through the Dark Side of the Force. Force-sensitive ghouls have been seen using powers such as dark rage, Force lightning, move object, and surge. Such ghouls are extremely dangerous and hold a seething hatred of living beings, especially Jedi.   Although Sith ghouls have been sighted almost exclusively within the ruins on Yavin 4, some are rumored to roam the surface and tombs of Korriban.
ModificationsTo create a Sith ghoul, make the following modifications to an existing character or creature.
  CL: Increases by 1 (maximum 20). The following is an example of a Sith ghoul, created by adding the Sith ghoul template to a Dark Side Marauder.
Dark Side 14 Init +7; Senses darkvision; Perception +4 Languages None Defenses Ref 14 (flat-footed 14), Fort 21, Will 16; hp 58; Threshold 26 Speed 6 squares Melee unarmed +9 (1d4+5) Fighting Space 1 square; Reach 1 square Base Atk +4; Grp +9 Atk Options Mighty Swing Special Actions Indomitable Force Powers Known (Use the Force +8): dark rage (2), surge Abilities Str 20, Dex 10, Con -, Int 2, Wis 14, Cha 12 Special Qualities living dead, sunlight vulnerability Talents Indomitable, Weapon Specialization (advanced melee weapons) Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training, Improved   Damage Threshold, Mighty Swing, Weapon Proficiency (advanced melee weapons,   pistols, rifles, simple weapons) Skills Endurance +12, Initiative +7, Use the Force +8
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