|Saurtons are a reptilian race native to the world of Essowyn. They tend to have a gold-colored scaly skin, small eyes slightly sunken near the top of their squat head and a long snout with sharp teeth spaced unevenly near the front of their mouth.
Their homeworld is dominated by several large mining corporations, which support a coalition of Saurton groups called the Des'mar. The Quenno, another confederation of groups that wish to have the mining corporations removed, openly oppose the Des'mar and often lead protests against the Des'mar and the mining corporations.
Personality: Saurtons tend to be aggressive and eager to fight, as evidenced by the protests they lead against the various mining corporations operating on their homeworld.
Physical Description: Humanoid, with small eyes, a long snout, and gold, scaly skin, the average Saurton stands near 2 meters tall.
Homeworld: The mining world of Essowyn, located in the
Languages: Saurtons speak, read, and write Saurtese and Basic.
Example Names: Gellack, Ginzet, Miktiss.
Adventurers: Saurtons rarely leave their world, but those that do travel the galaxy as warriors-for-hire to channel their aggression into their work.
Saurton Species TraitsSaurtons share the following species traits:
Ability Modifiers: +2 Dexterity, -2 Intelligence. Saurtons are quick but tend not to think before they act.
Medium Size: As Medium creatures, Saurtons have no special bonuses or penalties due to their size.
Speed: Saurton base speed is 4 squares.
Great Fortitude: Saurtons gain a +2 species bonus to their Fortitude Defense. Saurtons are naturally resistant to toxins and disease.
Conditional Bonus Feat: Saurtons have a history of creating advanced technology. A Saurton with Mechanics as a trained skill gains Skill Focus (Mechanics) as a bonus feat.
Automatic Languages: Basic and Saurtese.