The Noinuinians are a near-human race from the planet Noinu in the system by the same name. Noinuinians tend to have a slight greenish color to their hair and skin as well as slightly more delicate features than the average human. In addition, they are known to have a long life span, up to 185 years and a high rate of sterility. Approximately two out of five Noinuinian females are sterile. Interestingly, the males of the species are not affected.

Noinuinians are able to breathe Type I atmospheres with no physical difficulty. But, unless the individual is used to such a "stifling" atmosphere, he or she suffers a -2 to all die rolls when in a Type I atmosphere due to psychological reasons. It normally takes about two hours of continuous exposure to a Type I atmosphere for an individual to temporarily overcome this. If a Noinuinian spends more than two continuous weeks in a Type I atmosphere, he overcomes this fear, and this penalty will never apply again.

Noinu was colonized millenia ago due to rich deposits of Glincine crystal, a type of crystal that is often used in precision beam-focusers of all types. The atmosphere of the planet, however, was difficult for humans to breathe, though not impossible. So, the colonists were genetically "tweaked" to make them able to breathe the atmosphere with less difficulty. Several unforseen side effects of this genetic engineering occurred, some of which were actually used as examples of why such modification of sentients shouldn't be undertaken in the famed "superbeing" trials of the Old Republic. The most noticeable of these side effects is the hair and skin coloration, the long life span and the high sterility rate.

In the galaxy at large, the Noinuinians are mostly unknown, but they are a fairly common sight in the Conheav sector. They are generally considered to be exotic and beautiful, although in fact the race as a whole is no more or less attractive than baseline humans.

Name: Noinuinian Commoner
Initiative: +1 (Dex)
Defense: 11 (+1 Dex)
Speed: 10m
VP/WP: -/10
Attack Bonuses: -1 melee (1d3, punch), +1 ranged
Special Qualities: Species traits
Saving Throws - Fort: +0 Ref: +1 Will: +1
Size: M
Force Points: 0
Reputation: 0
Str: 8 Dex: 13 Con: 10 Int: 9 Wis: 12 Cha: 11

Equipment: Variety of personal belongings

Skills: Craft (any one) +4 or Profession (any one) +4

Force Skills: None

Feats: None

Force Feats: None

Species Features: -2 Str, +2 Dex, -2 Int, +2 Wis